R-Type Original Sound Box OST
Type OST : | jeu-video |
Compositeur(s) : | Masato Ishizaki, Masahiko Ishida, Takushi Hiyamuta (Robotics, Inc.), Takayuki Iwai (ZEAL★DoQMaL), Yuki Iwai (ZEAL★DoQMaL) |
Nombre de disque(s) : | 10 |
Nombre de piste(s) : | 376 (42 + 29 + 23 + 35 + 32 + 48 + 56 + 41 + 34 + 36) |
Durée totale : | 09:51:33 |
Date de sortie : | 29/04/2021 |
Référence : | CLRC-10046 |
Noter cet OST
0
Tracklist

Disque 1 | |||||||||
01 - TITLE
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0:17 |
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02 - COIN
|
0:04 |
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03 - BATTLE THEME (STAGE 1 Encounter)
|
1:46 |
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04 - BOSS THEME
|
0:44 |
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05 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:10 |
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06 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:21 |
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07 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:54 |
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08 - Muttering... (STAGE 4 Front Base)
|
1:03 |
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09 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:50 |
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10 - SCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:39 |
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11 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
1:58 |
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12 - Womb (STAGE 8 Bydo Empire)
|
0:19 |
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13 - LIKE A HERO (ALL STAGE CLEAR)
|
0:42 |
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14 - THE END OF WAR (GAME OVER)
|
0:08 |
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15 - NAME ENTRY
|
1:30 |
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16 - CONTINUE
|
0:15 |
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17 - TITLE
|
0:08 |
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18 - COIN
|
0:04 |
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19 - R-9, TO THE FRONT! (START)
|
0:04 |
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20 - COUNTERATTACK (STAGE 1 Ruins)
|
1:04 |
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21 - BOSS THEME
|
1:34 |
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22 - STAGE CLEAR
|
0:12 |
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23 - WATER SPLASH (STAGE 2 Cave)
|
3:27 |
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24 - METAL CRUSHER (STAGE 3 Red Sky)
|
1:24 |
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25 - SLIP SLIDIN' AWAY (STAGE 4 Resource Minefield)
|
0:49 |
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26 - DEAD END (STAGE 5 Expansion Base)
|
1:37 |
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27 - BAIYO (STAGE 6 Bydo Empire)
|
1:16 |
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28 - ESCAPE FROM THE EMPIRE (ALL CLEAR)
|
1:35 |
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29 - GAME OVER
|
0:09 |
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30 - NAMELESS SOLDIERS (NAME ENTRY)
|
1:08 |
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31 - CONTINUE
|
0:13 |
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32 - ARMED POLICE UNIT "GALLOP" (TITLE)
|
0:10 |
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33 - CREDIT
|
0:04 |
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34 - EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE)
|
1:40 |
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35 - THE FUNKY FLAMINGO (ZONE A)
|
6:08 |
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36 - MAJESTIC KILLER (BOSS)
|
2:40 |
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37 - ENSURING SAFETY (ZONE CLEAR)
|
1:18 |
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38 - SUDDENLY (ZONE B)
|
3:41 |
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39 - SHIFT UP PASSAGES (ZONE C)
|
4:06 |
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40 - ELECTRONIC HURRICANE (ZONE D)
|
3:32 |
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41 - PROMENADE JUNGLE (ZONE E)
|
4:06 |
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42 - LIKE THE STARDUST (ENDING)
|
3:12 |
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Disque 2 | |||||||||
01 - TITLE
|
0:07 |
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02 - CREDIT
|
0:04 |
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03 - GAME START
|
0:15 |
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04 - PARADISE PLANET (AREA 1)
|
4:16 |
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05 - AREA BOSS
|
2:23 |
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06 - RED-HOT DESERT (AREA 2)
|
2:17 |
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07 - TROPICAL FOREST (AREA 3)
|
3:24 |
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08 - FLOATING CONTINENT (AREA 4)
|
2:17 |
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09 - INSIDE OF RUINS (AREA 5)
|
2:17 |
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10 - CORE OF THE PLANET (FINAL AREA)
|
2:17 |
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11 - ENDING
|
1:23 |
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12 - GAME OVER
|
0:05 |
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13 - ENTER YOUR NAME
|
1:19 |
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14 - TITLE
|
0:05 |
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15 - FORCE SELECT
|
2:38 |
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16 - STAGE 1 (Dimension Catapult)
|
4:13 |
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17 - BOSS 1
|
1:38 |
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18 - STAGE 2 (Acid Creature)
|
3:09 |
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19 - STAGE 3 (Heavy Metal Corridor)
|
2:52 |
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20 - STAGE 4 (Fire Cask Factory)
|
2:23 |
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21 - BOSS 2
|
2:10 |
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22 - STAGE 5 (Bionics Lab)
|
2:19 |
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23 - BOSS 3
|
2:31 |
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24 - STAGE 6 (Electric Field 25-Dimensional Space Coordinates Q3681119: Galactic Center Region)
|
5:21 |
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25 - LAST BOSS
|
2:45 |
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26 - ESCAPE
|
0:45 |
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27 - ENDING
|
1:05 |
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28 - GAME OVER
|
0:05 |
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29 - CONTINUE
|
1:51 |
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Disque 3 | |||||||||
01 - OPENING
|
0:30 |
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02 - SELECT YOUR PARTNER
|
1:14 |
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03 - STAGE 1 Crazy Machine [KYO-KI]
|
3:54 |
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04 - ENCOUNTER ENEMY!
|
1:43 |
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05 - STAGE CLEARED
|
0:08 |
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06 - STAGE 2 Deformation [I-GYO] AIR
|
5:48 |
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07 - STAGE 2 Deformation [I-GYO] WATER
|
5:48 |
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08 - ENCOUNTER BYDO!
|
2:09 |
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09 - STAGE 3 Gigantic Attack [KYO-SHU]
|
5:51 |
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10 - STAGE 4 Corrosion [SHIN-SYOKU]
|
4:52 |
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11 - STAGE 5 Evil [JA-AKU]
|
5:02 |
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12 - STAGE 6 Awakening [KAKU-SEI]
|
4:45 |
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13 - STAGE 7 Life [SEI-MEI]
|
5:04 |
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14 - LAST DANCE!
|
4:08 |
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15 - ESCAPE
|
0:36 |
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16 - ENDING Peace [YASURAGI]
|
0:55 |
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17 - ENDING Silence [SEIJAKU]
|
1:05 |
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18 - CONTINUE?
|
0:32 |
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19 - GAME OVER
|
0:10 |
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20 - R's LIBRARY Ver.1.0
|
4:42 |
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21 - ENDING MOVIE (R-TYPE 2 Lap End)
|
1:27 |
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22 - ENDING MOVIE (R-TYPE II 2 Lap End)
|
1:22 |
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23 - R-TYPE Δ MOVIE
|
1:57 |
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Disque 4 | |||||||||
01 - OPENING
|
1:49 |
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02 - TITLE
|
0:24 |
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03 - MENU
|
0:38 |
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04 - HANGAR
|
1:22 |
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05 - MUSEUM
|
0:46 |
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06 - STAGE 1.0 (Metropolis Quietus: Anxiety)
|
0:51 |
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07 - STAGE 1.0 (Metropolis Quietus: Silence)
|
0:46 |
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08 - STAGE 1.0 (Metropolis Quietus: VS Gains)
|
1:02 |
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09 - STAGE 1.0 (Metropolis Quietus: VS Gironika)
|
1:47 |
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10 - BOSS (Biological)
|
1:27 |
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11 - STAGE CLEAR
|
0:40 |
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12 - STAGE 2.0 (Twisted Ecology: Desert)
|
3:30 |
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13 - STAGE 2.1 / 2.2 (Twisted Ecology: Mid-Air)
|
0:42 |
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14 - STAGE 2.3 / 2.4 (Twisted Ecology: Underwater)
|
1:30 |
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15 - STAGE 3.0 (Giant Battleship Raid: Above the City Buildings at Night)
|
1:57 |
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16 - STAGE 3.0 (Giant Battleship Raid: Close Proximity)
|
1:21 |
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17 - BOSS (Mechanical)
|
1:41 |
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18 - STAGE 3.5 (Forest Watchdog)
|
2:01 |
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19 - STAGE 4.0 (Deserted Lab: Spiral Pathway)
|
4:14 |
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20 - STAGE 4.0 (Deserted Lab: Enormous Cistern)
|
1:10 |
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21 - STAGE 5.0 (Dimension 26)
|
2:39 |
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22 - STAGE 6.0 (Floating Graves)
|
2:54 |
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23 - STAGE F-A (The Bydo...)
|
3:47 |
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24 - BOSS (Final)
|
5:04 |
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25 - STAGE 6.1 (Beautiful Erasure)
|
1:52 |
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26 - STAGE F-B (Summer Night)
|
1:43 |
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27 - STAGE 6.2 (Anti-Space)
|
2:27 |
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28 - STAGE F-C (Wherever)
|
2:31 |
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29 - CONTINUE
|
0:43 |
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30 - GAME OVER
|
0:09 |
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31 - AI VS MODE (SELECT)
|
1:16 |
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32 - AI VS MODE (CHAMPIONSHIP: NOVICE CLASS)
|
3:06 |
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33 - AI VS MODE (CHAMPIONSHIP: NORMAL CLASS)
|
1:45 |
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34 - AI VS MODE (CHAMPIONSHIP: UPPER CLASS)
|
2:07 |
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35 - AI VS MODE (CHAMPIONSHIP: HIGH CLASS)
|
2:00 |
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Disque 5 | |||||||||
01 - Encounter (OPENING)
|
2:33 |
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02 - Premonition (TITLE)
|
0:47 |
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03 - Infringement (MENU)
|
0:51 |
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04 - Prepare for Battle (INTERMISSION)
|
1:52 |
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05 - Enhancement (EARTH)
|
3:20 |
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06 - Transmission (BYDO)
|
2:23 |
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07 - Brew the Fighting Spirit (EARTH)
|
2:23 |
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08 - Desire for Annihilation (BYDO)
|
2:33 |
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09 - Overpower (EARTH)
|
1:14 |
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10 - Refraction (EARTH)
|
0:51 |
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11 - Counterflow Airspace (EARTH)
|
3:07 |
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12 - Undulating Airspace (BYDO)
|
2:14 |
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13 - Control Failure (BYDO)
|
0:47 |
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14 - Impatience (BYDO)
|
0:36 |
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15 - Convergence (EARTH)
|
1:49 |
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16 - Remains (BYDO)
|
2:10 |
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17 - Triumph
|
0:06 |
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18 - Silence
|
0:07 |
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19 - Demise (EARTH)
|
2:02 |
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20 - Stupefaction (BYDO)
|
2:08 |
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21 - Surpass (EARTH)
|
2:03 |
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22 - Asymptote (GRANZELLA)
|
2:42 |
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23 - Indulge (GRANZELLA)
|
1:55 |
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24 - Turbid Space (GRANZELLA)
|
2:42 |
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25 - Breakthrough (GRANZELLA)
|
1:40 |
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26 - Mopping Up (GRANZELLA)
|
2:27 |
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27 - Orderly (GRANZELLA)
|
2:18 |
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28 - Eventually (GRANZELLA)
|
0:25 |
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29 - Impulse (BYDO)
|
1:51 |
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30 - Destruction Melody (R-TYPE Stage 1)
|
1:31 |
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31 - Undefinable (R-TYPE Bydo)
|
2:20 |
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32 - Colossus Approach (R-TYPE Stage 3)
|
1:54 |
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Disque 6 | |||||||||
01 - COIN
|
0:04 |
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02 - BATTLE THEME (STAGE 1 Encounter)
|
1:50 |
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03 - BOSS THEME
|
1:10 |
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04 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:10 |
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05 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:27 |
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06 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:58 |
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07 - Muttering... (STAGE 4 Front Base)
|
1:56 |
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08 - TITLE (STAGE 4 CLEAR)
|
0:17 |
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09 - NAME ENTRY (NEXT MISSION CODE)
|
1:31 |
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10 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:52 |
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11 - SCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:44 |
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12 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
1:53 |
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13 - Womb (STAGE 8 Bydo Empire)
|
0:19 |
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14 - LIKE A HERO (ALL STAGE CLEAR)
|
0:41 |
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15 - THE END OF WAR (GAME OVER)
|
0:08 |
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16 - CONTINUE
|
0:15 |
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17 - TITLE
|
0:17 |
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18 - BATTLE THEME (STAGE 1 Encounter)
|
1:45 |
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19 - BOSS THEME
|
1:11 |
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20 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:10 |
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21 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:28 |
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22 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:51 |
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23 - Muttering... (STAGE 4 Front Base)
|
1:06 |
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24 - Super Stage (SUPER STAGE)
|
1:33 |
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25 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:52 |
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26 - SCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:44 |
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27 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
1:56 |
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28 - Womb (STAGE 8 Bydo Empire)
|
0:19 |
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29 - LIKE A HERO (ALL STAGE CLEAR)
|
0:42 |
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30 - THE END OF WAR (GAME OVER)
|
0:09 |
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31 - NAME ENTRY
|
1:32 |
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32 - CONTINUE
|
0:15 |
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33 - TITLE
|
0:17 |
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34 - BATTLE THEME (STAGE 1 Encounter)
|
1:45 |
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35 - BOSS THEME
|
1:11 |
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36 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:11 |
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37 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:27 |
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38 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:51 |
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39 - Muttering... (STAGE 4 Front Base)
|
1:06 |
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40 - Super Stage (SUPER STAGE)
|
1:33 |
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41 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:52 |
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42 - SCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:44 |
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43 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
1:56 |
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44 - Womb (STAGE 8 Bydo Empire)
|
0:19 |
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45 - LIKE A HERO (ALL STAGE CLEAR)
|
0:42 |
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46 - THE END OF WAR (GAME OVER)
|
0:09 |
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47 - NAME ENTRY
|
1:32 |
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48 - CONTINUE
|
0:14 |
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Disque 7 | |||||||||
01 - OPENING
|
1:17 |
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02 - BATTLE THEME (STAGE 1 Encounter)
|
1:43 |
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03 - BOSS THEME
|
0:43 |
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04 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:10 |
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05 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:25 |
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06 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:51 |
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07 - Muttering... (STAGE 4 Front Base)
|
0:55 |
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08 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:51 |
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09 - SCSCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:51 |
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10 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
1:25 |
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11 - Womb (STAGE 8 Bydo Empire)
|
0:17 |
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12 - LIKE A HERO (ALL STAGE CLEAR)
|
1:31 |
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13 - THE END OF WAR (GAME OVER)
|
0:07 |
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14 - NAME ENTRY
|
1:22 |
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15 - CONTINUE
|
0:13 |
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16 - OPENING
|
1:17 |
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17 - BATTLE THEME (STAGE 1 Encounter)
|
1:43 |
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18 - BOSS THEME
|
0:43 |
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19 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:10 |
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20 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:25 |
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21 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:51 |
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22 - Muttering... (STAGE 4 Front Base)
|
0:55 |
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23 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:51 |
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24 - SCSCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:51 |
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25 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
1:25 |
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26 - Womb (STAGE 8 Bydo Empire)
|
0:17 |
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27 - LIKE A HERO (ALL STAGE CLEAR)
|
1:31 |
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28 - THE END OF WAR (GAME OVER)
|
0:07 |
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|||||||
29 - NAME ENTRY
|
1:22 |
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|||||||
30 - CONTINUE
|
0:13 |
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|||||||
31 - BATTLE THEME (STAGE 1 Encounter)
|
1:51 |
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|||||||
32 - BOSS THEME
|
0:44 |
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|||||||
33 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:11 |
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|||||||
34 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:28 |
![]() |
|||||||
35 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:58 |
![]() |
|||||||
36 - Muttering... (STAGE 4 Front Base)
|
1:05 |
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|||||||
37 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:52 |
![]() |
|||||||
38 - SCSCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:38 |
![]() |
|||||||
39 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
1:56 |
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|||||||
40 - Womb (STAGE 8 Bydo Empire)
|
0:21 |
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|||||||
41 - LIKE A HERO (ALL STAGE CLEAR)
|
1:40 |
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|||||||
42 - THE END OF WAR (GAME OVER)
|
0:07 |
![]() |
|||||||
43 - CONTINUE
|
0:14 |
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|||||||
44 - BATTLE THEME (STAGE 1 Encounter)
|
1:51 |
![]() |
|||||||
45 - BOSS THEME
|
0:44 |
![]() |
|||||||
46 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:11 |
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|||||||
47 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:27 |
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|||||||
48 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:59 |
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|||||||
49 - Muttering... (STAGE 4 Front Base)
|
1:05 |
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|||||||
50 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:52 |
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|||||||
51 - SCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:38 |
![]() |
|||||||
52 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
1:56 |
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|||||||
53 - Womb (STAGE 8 Bydo Empire)
|
0:21 |
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|||||||
54 - LIKE A HERO (ALL STAGE CLEAR)
|
1:40 |
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|||||||
55 - THE END OF WAR (GAME OVER)
|
0:07 |
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|||||||
56 - CONTINUE
|
0:13 |
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|||||||
Disque 8 | |||||||||
01 - TITLE
|
0:17 |
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|||||||
02 - COIN
|
0:04 |
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|||||||
03 - BATTLE THEME (STAGE 1 Encounter)
|
1:48 |
![]() |
|||||||
04 - BOSS THEME
|
0:47 |
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|||||||
05 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:10 |
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|||||||
06 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
1:34 |
![]() |
|||||||
07 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
1:52 |
![]() |
|||||||
08 - Muttering... (STAGE 4 Front Base)
|
1:06 |
![]() |
|||||||
09 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
0:56 |
![]() |
|||||||
10 - SCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
1:51 |
![]() |
|||||||
11 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
2:02 |
![]() |
|||||||
12 - Womb (STAGE 8 Bydo Empire)
|
0:19 |
![]() |
|||||||
13 - LIKE A HERO (ALL STAGE CLEAR)
|
0:40 |
![]() |
|||||||
14 - THE END OF WAR (GAME OVER)
|
0:07 |
![]() |
|||||||
15 - NAME ENTRY
|
1:37 |
![]() |
|||||||
16 - CONTINUE
|
0:15 |
![]() |
|||||||
17 - OP.1
|
0:38 |
![]() |
|||||||
18 - OP.2
|
0:19 |
![]() |
|||||||
19 - OP.3
|
0:12 |
![]() |
|||||||
20 - OP.4
|
0:51 |
![]() |
|||||||
21 - OP.5
|
0:19 |
![]() |
|||||||
22 - OP.6
|
0:22 |
![]() |
|||||||
23 - OP.7
|
0:54 |
![]() |
|||||||
24 - TITLE
|
0:45 |
![]() |
|||||||
25 - OP.8
|
0:42 |
![]() |
|||||||
26 - BATTLE THEME (STAGE 1 Encounter / STAFF CREDIT : EASY・NORMAL)
|
2:49 |
![]() |
|||||||
27 - BOSS THEME
|
3:34 |
![]() |
|||||||
28 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:13 |
![]() |
|||||||
29 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
2:52 |
![]() |
|||||||
30 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
2:01 |
![]() |
|||||||
31 - Muttering... (STAGE 4 Front Base)
|
1:57 |
![]() |
|||||||
32 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
2:01 |
![]() |
|||||||
33 - SCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
2:03 |
![]() |
|||||||
34 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
2:01 |
![]() |
|||||||
35 - Womb (STAGE 8 Bydo Empire)
|
1:19 |
![]() |
|||||||
36 - ENDING : EASY
|
0:19 |
![]() |
|||||||
37 - ENDING : NORMAL
|
0:17 |
![]() |
|||||||
38 - ENDING2 : NORMAL
|
0:28 |
![]() |
|||||||
39 - STAFF CREDIT : HARD
|
1:17 |
![]() |
|||||||
40 - THE END OF WAR (GAME OVER)
|
0:08 |
![]() |
|||||||
41 - CONTINUE
|
0:16 |
![]() |
|||||||
Disque 9 | |||||||||
01 - TITLE
|
0:08 |
![]() |
|||||||
02 - R9 TO THE FRONT [REMIX] (START)
|
0:18 |
![]() |
|||||||
03 - SOLITARY FLIGHT (STAGE 1 Outer Space)
|
6:00 |
![]() |
|||||||
04 - THE RETURN OF THE ATROCITY [LONG FORM OF BASS MIX] (BOSS STAGE)
|
1:37 |
![]() |
|||||||
05 - TO THE NEXT ZONE! (STAGE CLEAR)
|
0:12 |
![]() |
|||||||
06 - COUNTERATTACK '91 (STAGE 2 Ruins)
|
1:22 |
![]() |
|||||||
07 - WE WET YOU [SEXY BASS MIX] (STAGE 3 Cavity)
|
2:35 |
![]() |
|||||||
08 - GIGANTIC SIDE DOWN [BRASS IMPRESSION] (STAGE 4 Giant Battleship)
|
2:12 |
![]() |
|||||||
09 - FUNKY JUNCTION (STAGE 5 Resource Minefield)
|
1:24 |
![]() |
|||||||
10 - R-DANCE [DEEP OSAKA MIX] (STAGE 6 Recycling Plant)
|
3:31 |
![]() |
|||||||
11 - THE NATIONAL ANTHEM OF BYDO EMPIRE (STAGE 7 Bydo Empire)
|
1:40 |
![]() |
|||||||
12 - ESCAPE FROM THE BYDO [PART 1] (ESCAPE)
|
1:21 |
![]() |
|||||||
13 - ESCAPE FROM THE BYDO [PART 2] (ENDING)
|
1:22 |
![]() |
|||||||
14 - BAD END [NO! NO! NO!] (BAD ENDING)
|
0:22 |
![]() |
|||||||
15 - R-TYPE MEDLEY (STAFF SCROLL)
|
2:10 |
![]() |
|||||||
16 - BE ALL GONE. (GAME OVER)
|
0:07 |
![]() |
|||||||
17 - 70'S BLAST ROCK OF ALL NIGHT SHAKING HEADS RADIO CONDITION 16 45 (CONTINUE)
|
16:48 |
![]() |
|||||||
18 - BONUS TRACK (SECRET)
|
0:22 |
![]() |
|||||||
19 - TITLE
|
0:18 |
![]() |
|||||||
20 - BATTLE THEME (STAGE 1, 3, 5)
|
1:39 |
![]() |
|||||||
21 - BOSS THEME
|
0:45 |
![]() |
|||||||
22 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:10 |
![]() |
|||||||
23 - MONSTER BEAT (STAGE 2, 4, 6)
|
1:24 |
![]() |
|||||||
24 - LIKE A HERO (ALL STAGE CLEAR)
|
0:41 |
![]() |
|||||||
25 - TITLE
|
0:55 |
![]() |
|||||||
26 - R-9, TO THE FRONT! ~ COUNTERATTACK (STAGE 1, 3, 5)
|
2:02 |
![]() |
|||||||
27 - BOSS THEME
|
1:39 |
![]() |
|||||||
28 - STAGE CLEAR
|
0:11 |
![]() |
|||||||
29 - WATER SPLASH (STAGE 2, 4)
|
4:26 |
![]() |
|||||||
30 - NAMELESS SOLDIERS (ENDING)
|
1:35 |
![]() |
|||||||
31 - GAMEOVER
|
0:06 |
![]() |
|||||||
32 - CONTINUE
|
0:12 |
![]() |
|||||||
33 - BATTLE THEME
|
1:44 |
![]() |
|||||||
34 - BOSS THEME
|
0:45 |
![]() |
|||||||
Disque 10 | |||||||||
01 - BATTLE THEME (STAGE 1 Encounter)
|
3:18 |
![]() |
|||||||
02 - BOSS THEME
|
0:44 |
![]() |
|||||||
03 - RETURN IN TRIUMPH (STAGE CLEAR)
|
0:10 |
![]() |
|||||||
04 - MONSTER BEAT (STAGE 2 Biological Sinus)
|
2:32 |
![]() |
|||||||
05 - BATTLE PRESSURE (STAGE 3 Giant Battleship)
|
3:32 |
![]() |
|||||||
06 - Muttering... (STAGE 4 Front Base)
|
1:56 |
![]() |
|||||||
07 - A Monster Lurking in the Cave (STAGE 5 Nest)
|
2:47 |
![]() |
|||||||
08 - SCRAMBLE CROSSROAD (STAGE 6 Transport System)
|
3:10 |
![]() |
|||||||
09 - Dream Island [OGORERUMONO WA HISASIKARAZU] (STAGE 7 Corrupt City)
|
3:36 |
![]() |
|||||||
10 - Womb (STAGE 8 Bydo Empire)
|
1:33 |
![]() |
|||||||
11 - LIKE A HERO (ALL STAGE CLEAR)
|
0:41 |
![]() |
|||||||
12 - THE END OF WAR (GAME OVER)
|
0:08 |
![]() |
|||||||
13 - TITLE (NOT USE)
|
0:27 |
![]() |
|||||||
14 - R-9, TO THE FRONT! (START)
|
0:05 |
![]() |
|||||||
15 - COUNTERATTACK (STAGE 1 Ruins)
|
2:02 |
![]() |
|||||||
16 - BOSS THEME
|
1:41 |
![]() |
|||||||
17 - STAGE CLEAR
|
0:11 |
![]() |
|||||||
18 - WATER SPLASH (STAGE 2 Cave)
|
3:32 |
![]() |
|||||||
19 - METAL CRUSHER (STAGE 3 Red Sky)
|
2:37 |
![]() |
|||||||
20 - SLIP SLIDIN' AWAY (STAGE 4 Resource Minefield)
|
1:30 |
![]() |
|||||||
21 - DEAD END (STAGE 5 Expansion Base)
|
1:37 |
![]() |
|||||||
22 - BAIYO (STAGE 6 Bydo Empire)
|
2:22 |
![]() |
|||||||
23 - ESCAPE FROM THE EMPIRE (ALL CLEAR)
|
1:33 |
![]() |
|||||||
24 - GAME OVER
|
0:08 |
![]() |
|||||||
25 - CONTINUE (NOT USE)
|
0:13 |
![]() |
|||||||
26 - TITLE
|
0:14 |
![]() |
|||||||
27 - ARMED POLICE UNIT "GALLOP" (TITLE)
|
0:11 |
![]() |
|||||||
28 - EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE)
|
0:57 |
![]() |
|||||||
29 - THE FUNKY FLAMINGO (ZONE A)
|
6:27 |
![]() |
|||||||
30 - MAJESTIC KILLER (BOSS)
|
2:41 |
![]() |
|||||||
31 - ENSURING SAFETY (ZONE CLEAR)
|
0:40 |
![]() |
|||||||
32 - SUDDENLY (ZONE B)
|
3:39 |
![]() |
|||||||
33 - SHIFT UP PASSAGES (ZONE C)
|
4:13 |
![]() |
|||||||
34 - ELECTRONIC HURRICANE (ZONE D)
|
3:42 |
![]() |
|||||||
35 - PROMENADE JUNGLE (ZONE E)
|
4:11 |
![]() |
|||||||
36 - LIKE THE STARDUST (ENDING)
|
3:47 |
![]() |

Commentaires (1)
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Connectez-vous pour commenter cet OST.


ArKoS,
le 13/05/2022 à 17:43


https://vgmdb.net/album/108926
Jeux représentés:
DISC 1
R-TYPE (Arcade) 01~16
R-TYPE II (Arcade) 17~31
GALLOP (Arcade) 32~42
DISC 2
R-TYPE LEO (Arcade) 01~13
R-TYPE III (SUPER Famicom) 14~29
DISC 3
R-TYPE Δ (PlayStation) 01~19
R・TYPES (PlayStation) 20~23
DISC 4
R-TYPE FINAL (PlayStation 2)
DISC 5
R-TYPE TACTICS (PlayStation Portable) 01~20
R-TYPE TACTICS II (PlayStation Portable) 21~32
DISC 6
R-TYPE (PC-Engine) 01~16
R-TYPE (SEGA MarkIII) [PSG] 17~32
R-TYPE (SEGA MarkIII) [FM] 33~48
DISC 7
R-TYPE (PC-88VA) [OPN] 01~15
R-TYPE (PC-88VA2) [OPNA] 16~30
R-TYPE (MSX) [PSG] 31~43
R-TYPE (MSX) [FM] 44~56
DISC 8
R-TYPE (X68000) 01~16
R-TYPE COMPLETE CD (PC-Engine SUPER CD-ROM2) 17~41
DISC 9
SUPER R-TYPE (SUPER Famicom) 01~18
R-TYPE (GAMEBOY) 19~24
R-TYPE II (GAMEBOY) 25~32
Shuyaku Sentai Irem Fighter (GAMEBOY) ※ Only R-TYPE related tracks 33~34
DISC 10
R-Type Dimensions EX 01~26
GALLOP [STEREO Ver.] ※ Bonus Track 27~36
Jeux représentés:
DISC 1
R-TYPE (Arcade) 01~16
R-TYPE II (Arcade) 17~31
GALLOP (Arcade) 32~42
DISC 2
R-TYPE LEO (Arcade) 01~13
R-TYPE III (SUPER Famicom) 14~29
DISC 3
R-TYPE Δ (PlayStation) 01~19
R・TYPES (PlayStation) 20~23
DISC 4
R-TYPE FINAL (PlayStation 2)
DISC 5
R-TYPE TACTICS (PlayStation Portable) 01~20
R-TYPE TACTICS II (PlayStation Portable) 21~32
DISC 6
R-TYPE (PC-Engine) 01~16
R-TYPE (SEGA MarkIII) [PSG] 17~32
R-TYPE (SEGA MarkIII) [FM] 33~48
DISC 7
R-TYPE (PC-88VA) [OPN] 01~15
R-TYPE (PC-88VA2) [OPNA] 16~30
R-TYPE (MSX) [PSG] 31~43
R-TYPE (MSX) [FM] 44~56
DISC 8
R-TYPE (X68000) 01~16
R-TYPE COMPLETE CD (PC-Engine SUPER CD-ROM2) 17~41
DISC 9
SUPER R-TYPE (SUPER Famicom) 01~18
R-TYPE (GAMEBOY) 19~24
R-TYPE II (GAMEBOY) 25~32
Shuyaku Sentai Irem Fighter (GAMEBOY) ※ Only R-TYPE related tracks 33~34
DISC 10
R-Type Dimensions EX 01~26
GALLOP [STEREO Ver.] ※ Bonus Track 27~36
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